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OpenGL Tips & Tech. |
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World to viewport mapping ÀÌÇØÇϱâ |
World window¿Í viewport °£ÀÇ °ü°è¸¦ ÀÌÇØÇϱâ À§ÇÑ ¿¹Á¦ÀÔ´Ï´Ù. |
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Viewing In OpenGL |
OpenGL¿¡¼ÀÇ Viewing ¼³Á¤¿¡ °üÇØ¼ ´Ù·ì´Ï´Ù. (PDF ¸®´õ°¡ ÇÊ¿äÇÕ´Ï´Ù.) |
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Viewport ³ª´©¾î Ȱ¿ëÇϱâ (1) |
ÇϳªÀÇ È¸é¿¡¼ µÎ °³ÀÇ viewport¸¦ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼ ¼³¸íÇÕ´Ï´Ù. »ç¿ëÇϱ⿡ µû¶ó ¿©·¯ °¡Áö ¿ëµµ·Î »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. (PDF ¸®´õ°¡ ÇÊ¿äÇÕ´Ï´Ù.) |
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Viewport ³ª´©¾î Ȱ¿ëÇϱâ (2) |
Viewport ³ª´©¾î Ȱ¿ëÇϱ⠵Π¹øÂ°ÀÔ´Ï´Ù. |
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GLUT ȯ°æ¿¡¼ÀÇ ¸Þ´º »ç¿ëÇϱâ |
GLUT ¶óÀ̺귯¸®¸¦ »ç¿ëÇϴ ȯ°æ¿¡¼ ¸Þ´º¸¦ ±¸ÇöÇÏ´Â °Í¿¡ ´ëÇÑ ³»¿ëÀ» ´ã°í ÀÖ½À´Ï´Ù. |
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Transformation in OpenGL |
OpenGL¿¡¼ Transformation¿¡ ´ëÇÑ ³»¿ëÀÔ´Ï´Ù. |